Counter-Strike: Source Server Hosting.
The page that transforms for every game.
Surf, zombie escape and 24/7 pubs on the Source classic, with SourceMod one click away and 100 tick still on the menu.
Low ping is invisible. Lag is unforgettable.
Counter-Strike: Source Hosting
CS:S is nearly free on RAM and brutal on one core: buy clock speed and slot headroom, not memory.
Every control here is specific to this game. We translate your picks into CPU, RAM and disk, then recommend the right plan live.
- 2 vCPU cpu
- 4 GB ram
- 3 slots backups
- 40 GB NVMe storage
- DDoS protection
- 4 vCPU cpu
- 8 GB ram
- 8 slots backups
- 80 GB NVMe storage
- DDoS protection
- 6 vCPU cpu
- 16 GB ram
- 15 slots backups
- 160 GB NVMe storage
- DDoS protection
Your world should be online before the hype dies down.
Every kind of Counter-Strike: Source server
A great server is the teammate who never disconnects.
Tuned for Counter-Strike: Source, out of the box
Wipe day is a sprint. We bring the starting gun.
Low ping, every match.
Your game server runs in the European datacenter closest to your players: London, Frankfurt or France, on high-clock NVMe hardware behind always-on DDoS protection.
Real reasons, not marketing fluff
All-NVMe hardware in premium European datacenters, fronted by always-on DDoS mitigation. No overselling.
We back our uptime with a service-level agreement and service credits, not just a promise on a page.
Real engineers on live chat and tickets, 24/7. No bot mazes, no copy-paste replies.
Top 25 Web Hosting 2026HostAdvice award, verified client reviews
Mods are your imagination. We are the horsepower.
Counter-Strike: Source Hosting Questions
Everything you need to know about Vastrox hosting, VPS, and cloud infrastructure. Can't find your answer? Our team is here to help.
Yes, with one step. Since the 2010 Orange Box engine update the stock server ignores the -tickrate launch option and runs locked at 66 tick, but the community Tickrate Enabler plugin switches the engine's hidden tickrate option back on, and 100 tick surf and bhop servers have run on it ever since. Higher tick shrinks the time budget per server frame, which is why movement servers care about CPU clock more than any other spec.
Three things: the Zombie:Reloaded plugin on SourceMod, a rotation of ze_ maps, and slots, since escape maps are designed around 40 to 64 players. ZE maps are also among the largest in Source, so a FastDL setup is effectively mandatory for join times.
Point sv_downloadurl at a FastDL web host and upload bzip2-compressed copies of your maps, sounds and models. Without it, clients pull big ze_ and surf maps through the slow in-game default, and many give up before they ever spawn.
Instantly. Your Counter-Strike: Source server is provisioned automatically the moment payment clears, usually online in under 60 seconds with full console access.
Always-on, enterprise-grade DDoS protection is included on every game server at no extra cost, so your players stay connected under attack.
Yes, a full game panel with a live console, one-click restart, scheduled tasks, automatic backups and FTP access comes with every plan.
Anytime. Scale up or down from your dashboard and only pay the prorated difference, with no downtime and no fresh setup.
Our support team is available 24/7 via live chat and tickets, staffed by real engineers who game too.
The best host is the one your players never mention.
Your Players Are Waiting.
From a five-friend survival world to a 200 pop wipe server: pick your game, tune the loadout and let everyone connect tonight.
