TF2 Server Hosting.
The page that transforms for every game.
Community servers, MvM missions and trade maps on high-clock cores that hold 66 tick at 32 slots.
Low ping is invisible. Lag is unforgettable.
Team Fortress 2 Hosting
Team Fortress 2 sizes by slots and plugin load. Pick by how big and modded your server is.
Every control here is specific to this game. We translate your picks into CPU, RAM and disk, then recommend the right plan live.
- 2 vCPU cpu
- 4 GB ram
- 3 slots backups
- 40 GB NVMe storage
- DDoS protection
- 4 vCPU cpu
- 8 GB ram
- 8 slots backups
- 80 GB NVMe storage
- DDoS protection
- 6 vCPU cpu
- 16 GB ram
- 15 slots backups
- 160 GB NVMe storage
- DDoS protection
Your world should be online before the hype dies down.
Every kind of Team Fortress 2 server
A great server is the teammate who never disconnects.
Tuned for Team Fortress 2, out of the box
Wipe day is a sprint. We bring the starting gun.
Low ping,
every match.
Your game server runs in the European datacenter closest to your players: London, Frankfurt or France, on high-clock NVMe hardware behind always-on DDoS protection.
Real reasons, not marketing fluff
All-NVMe hardware in premium European datacenters, fronted by always-on DDoS mitigation. No overselling.
We back our uptime with a service-level agreement and service credits, not just a promise on a page.
Real engineers on live chat and tickets, 24/7. No bot mazes, no copy-paste replies.
Top 25 Web Hosting 2026HostAdvice award, verified client reviews
Mods are your imagination. We are the horsepower.
Team Fortress 2 Hosting Questions
Everything you need to know about Vastrox hosting, VPS, and cloud infrastructure. Can't find your answer? Our team is here to help.
Yes · install SourceMod and add plugins like VSH or Saxton Hale in one click.
Yes, upload via FTP and add them to your mapcycle.
Comfortably 24 to 32 players depending on your plan.
Yes. Any mvm_ map runs on a dedicated server, and custom missions are plain .pop files you upload to tf/scripts/population, named to match the map (like mvm_mapname_mission.pop). Late waves are bot-AI heavy, so give MvM real CPU.
Point sv_downloadurl at a FastDL web host and bzip2-compress your maps, or distribute them through the Steam Workshop. Either way players grab custom content at full speed instead of the slow in-game default.
No, TF2 is effectively locked to 66 ticks per second. What matters is holding a stable 66 with a full server, and that comes down to single-core CPU speed rather than settings.
Instantly. Your Team Fortress 2 server is provisioned automatically the moment payment clears, usually online in under 60 seconds with full console access.
Always-on, enterprise-grade DDoS protection is included on every game server at no extra cost, so your players stay connected under attack.
The best host is the one your players never mention.
Your Players Are Waiting.
From a five-friend survival world to a 200 pop wipe server: pick your game, tune the loadout and let everyone connect tonight.
